Inniúila's Resurrección

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Inniúila's Resurrección

Post by Inniúila on Fri Nov 09, 2012 11:07 pm

Resurrección Template

Name: Creachadóir ["Predator"]

Seal:

Represent: Mantis

Family: Melee/Electric

Incantation: "Buail, Creachadóir." ["Strike, Predator."]

Resurrección Appearance:

This picture is but a vague representation. She possesses no tail, or blade feet, blades against the hands and forearms that represent the Mantis, but against the outside portion-side of her arms, thus allowing free mobility of her wrist, and hands/fingers. Mostly, her vulnerable areas are protected by arrancar bone/cartilage plates that resemble an insect/mantis, helmet that looks Mantis-esque. She is somewhat spiky along her entire backside, possessing a small insect abdomen along her rump. These plates and bony cases are white. There is also an extra mouth, provided by her breast.

Resurrección Abilities:

Chéim Bac Dúisithe ["Phase Immobilizer"]- Surprisingly, her genetic makeup creates this significant substance in her body, as well as her scales producing static, for the sole purpose of disrupting her opponent's transmissions. This acquired feature allows the human brute to send an electrical pulse from certain appendages on her proverbial skeletal structure, her hands and feet only, into the opponent's own structural makeup through precision jabs, or swift and forceful punctures, causing the neuron, or that part of the nervous system to be temporarily disrupted; blocking the signals and electrical impulses to that area as well as ending physical movement. This is extremely effective, and like a 'slipped disc' pressing against the nerves in the spinal cord, that spot can become numb, or filled with excruciating pain as motion is quickly severed in that area. The scary thing is that this attack can be triggered by the simple collection of thoughts from her own brain to carry out the attack [Lasts three posts before opponent gains mobility back in that spot].

Chéim Glas ["Phase Lock"]- She is capable of locking an opponent in place, either from emitting a ball of spherical energy with suction properties, or by subjecting an opponent with a thin electric bolt; which then morphs into a large, dark, seemingly abysmal orb if the bolt is successful. When captured, the opponent faces high voltage and shock damage for a total of three posts, where they are incapable of moving. Electric bolts wildly emit from the orb, capable of striking those close and ensnaring them in the violet sphere of electric energy. If a sphere is emitted, it provides suction like a black hole, aiming to trap the opponent or distract them, allowing the user to flee, etc. The suction isn't too forceful if one could hang on to a stationed and sturdy object, otherwise the sphere eventually disperses after a total of 2 posts. It can only be used twice per thread.

Chéim Siúlóid ["Phase Walk"]- A defensive maneuver that causes the user to emit an electrical charge through her entire body, coating herself in electricity whilst increasing her speed. Like her reiatsu, it is capable of being flared, in a sense, causing those in close proximity to become shocked, if they are unable to dodge the randomized sparks that protrude from her being. Direct contact would cause a shock in whichever spot they are touched upon. At the end of this surge. She also becomes resistant to most electrical energy, but this lasts five posts, and can only be used once per thread. Speed comparable to a sonido.

Chéim Teilgeoir ["Phase Projector"]- This is typically like a cero or bala, with the exception of electrocuting and 'burning' the opponent; with bala, there's a rapid fire, but the feeling is more of a tingle and numbness, progressively increasing with each bala one is susceptible to, until becoming a mild pain and sensation of being burned. The cero, which requires more charge, is a severe sensation of burning from electrocution, instead of the effects of a normal cero. The colors are yellow, with evident electricity charges leaking from both bala and cero, but not large at all.

Techniques:
Abilities:
Name: Pesquisa
State: Both
Description: The Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions similar to a sonar.

Name: Hierro
State: Both
Description: The hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutō bare-handed, it is by no means impenetrable. Stronger Arrancar have proportionally stronger skin.

Name: Caja Negación
State: Both
Description: Used to punish Arrancar subordinates by trapping them eternally in an alternate dimension. However, should the Caja Negación be used on an Espada, the Espada will eventually break out of the alternate dimension (usually within a few hours), due to their large amount of Reiatsu.

Name: Cero
State: Both
Description: A dark reiatsu formed into a somewhat oval shape and can be fired, dealing medium damage.

Name: Bala
State: Both
Description: Similar to Cero, but can be fired a lot faster, with a weaker effect.

Name: Sonido
State: Both
Description: Hollow equivalent of the shunpo.

Name: Garganta
State: Both
Description: It creates a portal from where ever the user is, to and from Hueco Mundo.

Name: Gran Rey Cero
State: Both
Description: Similar to Cero, but larger and more powerful.

Name: Cero Doble
State: Released
Description: An unique ability to swallow enemy attacks and fire them back with a more powerful force exceeding that of the original hit, indicated by a mixture of the original attack and the user's own.

Name: Cero Oscuras
State: Released
Description: Cero Oscuras is a black Cero. The Cero Oscuras' range is vast, and its attack power is massive. It is strong enough to destroy half of the dome over Las Noches. The superior Cero Oscuras is far greater than an average Cero.

Inniúila
Primera Espada
Primera Espada

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Re: Inniúila's Resurrección

Post by Tokuchi Toua on Sun Nov 25, 2012 1:44 am

Approved.

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Tokuchi Toua
Arrancar
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